The C Programming Language[1] (aka "K&R") is the seminal book on C. |
|
Paradigm(s) | Imperative (procedural), structured |
---|---|
Appeared in | 1972[2] |
Designed by | Dennis Ritchie |
Developer | Originally: Dennis Ritchie & Bell Labs ANSI C: ANSI X3J11 ISO C: ISO/IEC JTC1/SC22/WG14 |
Stable release | C11 (December 2011) |
Typing discipline | Static, weak, manifest, nominal |
Major implementations | Clang, GCC, Intel C, MSVC, Turbo C, Watcom C |
Dialects | Cyclone, Unified Parallel C, Split-C, Cilk, C* |
Influenced by | B (BCPL, CPL), ALGOL 68,[3] Assembly, PL/I, FORTRAN |
Influenced | Numerous: AMPL, AWK, csh, C++, C--, C#, Objective-C, BitC, D, Go, Java, JavaScript, Limbo, LPC, Perl, PHP, Pike, Processing |
OS | Cross-platform (multi-platform) |
Usual filename extensions | .h .c |
C Programming at Wikibooks |
C (pronounced like the letter C) is a general-purpose computer programming language developed between 1969 and 1973 by Dennis Ritchie at the Bell Telephone Laboratories for use with the Unix operating system.[4]
Although C was designed for implementing system software,[5] it is also widely used for developing portable application software.
C is one of the most widely used programming languages of all time[6][7] and there are very few computer architectures for which a C compiler does not exist. C has greatly influenced many other popular programming languages, most notably C++, which began as an extension to C.
Contents |
C is an imperative (procedural) systems implementation language. It was designed to be compiled using a relatively straightforward compiler, to provide low-level access to memory, to provide language constructs that map efficiently to machine instructions, and to require minimal run-time support. C was therefore useful for many applications that had formerly been coded in assembly language.
Despite its low-level capabilities, the language was designed to encourage cross-platform programming. A standards-compliant and portably written C program can be compiled for a very wide variety of computer platforms and operating systems with few changes to its source code. The language has become available on a very wide range of platforms, from embedded microcontrollers to supercomputers.
Like most imperative languages in the ALGOL tradition, C has facilities for structured programming and allows lexical variable scope and recursion, while a static type system prevents many unintended operations. In C, all executable code is contained within subroutines, which are called "functions" (although not in the strict sense of functional programming). Function parameters are always passed by value. Pass-by-reference is simulated in C by explicitly passing pointer values. C program source text is free-format, using the semicolon as a statement terminator and curly braces for grouping blocks of statements.
The C language also exhibits the following more specific characteristics:
for
, if
, while
, switch
, and do..while
. There is basically one namespace, and user-defined names are not distinguished from keywords by any kind of sigil.+
, +=
, ++
, &
, ~
, etc.typedef
) and compound types are possible.
struct
) allow related data elements to be accessed, for example assigned, as a unit.month[11]
.enum
keyword. They are not tagged, and are freely interconvertible with integers.void
.static
and extern
attributes.C does not include some features found in newer, more modern high-level languages, including:
The initial development of C occurred at AT&T Bell Labs between 1969 and 1973;[3] according to Ritchie, the most creative period occurred in 1972. It was named "C" because its features were derived from an earlier language called "B", which according to Ken Thompson was a stripped-down version of the BCPL programming language.
The origin of C is closely tied to the development of the Unix operating system, originally implemented in assembly language on a PDP-7 by Ritchie and Thompson, incorporating several ideas from colleagues. Eventually they decided to port the operating system to a PDP-11. B's inability to take advantage of some of the PDP-11's features, notably byte addressability, led to the development of an early version of C.
The original PDP-11 version of the Unix system was developed in assembly language. By 1973, with the addition of struct
types, the C language had become powerful enough that most of the Unix kernel was rewritten in C. This was one of the first operating system kernels implemented in a language other than assembly. (Earlier instances include the Multics system (written in PL/I), and MCP (Master Control Program) for the Burroughs B5000 written in ALGOL in 1961.)
In 1978, Brian Kernighan and Dennis Ritchie published the first edition of The C Programming Language.[8] This book, known to C programmers as "K&R", served for many years as an informal specification of the language. The version of C that it describes is commonly referred to as K&R C. The second edition of the book[1] covers the later ANSI C standard.
K&R introduced several language features:
long int
data typeunsigned int
data type=
op (such as =-
) were changed to the form op=
to remove the semantic ambiguity created by such constructs as i=-10
, which had been interpreted as i =- 10
instead of the possibly intended i = -10
Even after the publication of the 1989 C standard, for many years K&R C was still considered the "lowest common denominator" to which C programmers restricted themselves when maximum portability was desired, since many older compilers were still in use, and because carefully written K&R C code can be legal Standard C as well.
In early versions of C, only functions that returned a non-int
value needed to be declared if used before the function definition; a function used without any previous declaration was assumed to return type int
, if its value was used.
For example:
long some_function(); /* int */ other_function(); /* int */ calling_function() { long test1; register /* int */ test2; test1 = some_function(); if (test1 > 0) test2 = 0; else test2 = other_function(); return test2; }
All the above commented-out int
declarations could be omitted in K&R C.
Since K&R function declarations did not include any information about function arguments, function parameter type checks were not performed, although some compilers would issue a warning message if a local function was called with the wrong number of arguments, or if multiple calls to an external function used different numbers or types of arguments. Separate tools such as Unix's lint utility were developed that (among other things) could check for consistency of function use across multiple source files.
In the years following the publication of K&R C, several unofficial features were added to the language, supported by compilers from AT&T and some other vendors. These included:
void
functions (i.e. functions with no return value)struct
or union
types (rather than pointers)struct
data typesThe large number of extensions and lack of agreement on a standard library, together with the language popularity and the fact that not even the Unix compilers precisely implemented the K&R specification, led to the necessity of standardization.
During the late 1970s and 1980s, versions of C were implemented for a wide variety of mainframe computers, minicomputers, and microcomputers, including the IBM PC, as its popularity began to increase significantly.
In 1983, the American National Standards Institute (ANSI) formed a committee, X3J11, to establish a standard specification of C. In 1989, the standard was ratified as ANSI X3.159-1989 "Programming Language C". This version of the language is often referred to as ANSI C, Standard C, or sometimes C89.
In 1990, the ANSI C standard (with formatting changes) was adopted by the International Organization for Standardization (ISO) as ISO/IEC 9899:1990, which is sometimes called C90. Therefore, the terms "C89" and "C90" refer to the same programming language.
ANSI, like other national standards bodies, no longer develops the C standard independently, but defers to the ISO C standard. National adoption of updates to the international standard typically occurs within a year of ISO publication.
One of the aims of the C standardization process was to produce a superset of K&R C, incorporating many of the unofficial features subsequently introduced. The standards committee also included several additional features such as function prototypes (borrowed from C++), void
pointers, support for international character sets and locales, and preprocessor enhancements. Although the syntax for parameter declarations was augmented to include the style used in C++, the K&R interface continued to be permitted, for compatibility with existing source code.
C89 is supported by current C compilers, and most C code being written today is based on it. Any program written only in Standard C and without any hardware-dependent assumptions will run correctly on any platform with a conforming C implementation, within its resource limits. Without such precautions, programs may compile only on a certain platform or with a particular compiler, due, for example, to the use of non-standard libraries, such as GUI libraries, or to a reliance on compiler- or platform-specific attributes such as the exact size of data types and byte endianness.
In cases where code must be compilable by either standard-conforming or K&R C-based compilers, the __STDC__
macro can be used to split the code into Standard and K&R sections to prevent the use on a K&R C-based compiler of features available only in Standard C.
After the ANSI/ISO standardization process, the C language specification remained relatively static for some time. In 1995 Normative Amendment 1 to the 1990 C standard was published, to correct some details and to add more extensive support for international character sets. The C standard was further revised in the late 1990s, leading to the publication of ISO/IEC 9899:1999 in 1999, which is commonly referred to as "C99". It has since been amended three times by Technical Corrigenda.[9] The international C standard is maintained by the working group ISO/IEC JTC1/SC22/WG14.
C99 introduced several new features, including inline functions, several new data types (including long long int
and a complex
type to represent complex numbers), variable-length arrays, support for variadic macros (macros of variable arity) and support for one-line comments beginning with //
, as in BCPL or C++. Many of these had already been implemented as extensions in several C compilers.
C99 is for the most part backward compatible with C90, but is stricter in some ways; in particular, a declaration that lacks a type specifier no longer has int
implicitly assumed. A standard macro __STDC_VERSION__
is defined with value 199901L
to indicate that C99 support is available. GCC, Sun Studio and other C compilers now support many or all of the new features of C99.
In 2007, work began on another revision of the C standard, informally called "C1X" until its official publication on 2011-12-08. The C standards committee adopted guidelines to limit the adoption of new features that have not been tested by existing implementations.
The C11 standard adds numerous new features to C and the library, including type generic macros, anonymous structures, improved Unicode support, atomic operations, multi-threading, and bounds-checked functions. It also makes some portions of the existing C99 library optional, and improves compatibility with C++.
Historically, embedded C programming requires nonstandard extensions to the C language in order to support exotic features such as fixed-point arithmetic, multiple distinct memory banks, and basic I/O operations.
In 2008, the C Standards Committee published a technical report extending the C language[10] to address these issues by providing a common standard for all implementations to adhere to. It includes a number of features not available in normal C, such as fixed-point arithmetic, named address spaces, and basic I/O hardware addressing.
C is often used for "system programming", including implementing operating systems and embedded system applications, due to a combination of desirable characteristics such as code portability and efficiency, ability to access specific hardware addresses, ability to pun types to match externally imposed data access requirements, and low run-time demand on system resources. C can also be used for website programming using CGI as a "gateway" for information between the Web application, the server, and the browser.[11] Some reasons for choosing C over interpreted languages are its speed, stability, and near-universal availability.[12]
One consequence of C's wide acceptance and efficiency is that compilers, libraries, and interpreters of other programming languages are often implemented in C. The primary implementations of Python (CPython), Perl 5, and PHP are all written in C.
Due to its thin layer of abstraction and low overhead, C allows efficient implementations of algorithms and data structures, which is useful for programs that perform a lot of computations. For example, the GNU Multi-Precision Library, the GNU Scientific Library, Mathematica and MATLAB are completely or partially written in C.
C is sometimes used as an intermediate language by implementations of other languages. This approach may be used for portability or convenience; by using C as an intermediate language, it is not necessary to develop machine-specific code generators. Some languages and compilers which have used C this way are BitC, C++, COBOL, Eiffel, Gambit, GHC, Modula-3, Squeak, and Vala.[13] However, C was designed as a programming language, not as a compiler target language, and is thus less than ideal for use as an intermediate language. This has led to development of C-based intermediate languages such as C--.
C has also been widely used to implement end-user applications, but much of that development has shifted to newer languages.
C has a formal grammar specified by the C standard.[14] Unlike languages such as FORTRAN 77, C source code is free-form which allows arbitrary use of whitespace to format code, rather than column-based or text-line-based restrictions. Comments may appear either between the delimiters /*
and */
, or (in C99) following //
until the end of the line.
C source files contain declarations and function definitions. Function definitions, in turn, contain declarations and statements. Declarations either define new types using keywords such as struct
, union
, and enum
, or assign types to and perhaps reserve storage for new variables, usually by writing the type followed by the variable name. Keywords such as char
and int
specify built-in types. Sections of code are enclosed in braces ({
and }
, sometimes called "curly brackets") to limit the scope of declarations and to act as a single statement for control structures.
As an imperative language, C uses statements to specify actions. The most common statement is an expression statement, consisting of an expression to be evaluated, followed by a semicolon; as a side effect of the evaluation, functions may be called and variables may be assigned new values. To modify the normal sequential execution of statements, C provides several control-flow statements identified by reserved keywords. Structured programming is supported by if
(-else
) conditional execution and by do
-while
, while
, and for
iterative execution (looping). The for
statement has separate initialization, testing, and reinitialization expressions, any or all of which can be omitted. break
and continue
can be used to leave the innermost enclosing loop statement or skip to its reinitialization. There is also a non-structured goto
statement which branches directly to the designated label within the function. switch
selects a case
to be executed based on the value of an integer expression.
Expressions can use a variety of built-in operators (see below) and may contain function calls. The order in which arguments to functions and operands to most operators are evaluated is unspecified. The evaluations may even be interleaved. However, all side effects (including storage to variables) will occur before the next "sequence point"; sequence points include the end of each expression statement, and the entry to and return from each function call. Sequence points also occur during evaluation of expressions containing certain operators (&&
, ||
, ?:
and the comma operator). This permits a high degree of object code optimization by the compiler, but requires C programmers to take more care to obtain reliable results than is needed for other programming languages.
C makes use of the following characters:
a
– z
, A
– Z
0
– 9
~ ! @ # % ^ & * ( ) _ - + = : ; " ' < > , . ? | / \ { } [ ]
Multinational Unicode characters can also be specified within C source text by using a \uDDDD
encoding (where DDDD
denotes a Unicode character code).
C89 has 32 keywords (reserved words with special meaning):
auto |
double |
int |
struct |
break |
else |
long |
switch |
case |
enum |
register |
typedef |
char |
extern |
return |
union |
const |
float |
short |
unsigned |
continue |
for |
signed |
void |
default |
goto |
sizeof |
volatile |
do |
if |
static |
while |
C99 adds five more keywords:
_Bool |
inline |
_Complex |
restrict |
_Imaginary |
C11 adds seven more keywords:[15]
_Alignas |
_Generic |
_Static_assert |
_Alignof |
_Noreturn |
_Thread_local |
_Atomic |
C supports a rich set of operators, which are symbols used within an expression to specify the manipulations to be performed while evaluating that expression. C has operators for:
+
, -
, *
, /
, %
=
+=
, -=
, *=
, /=
, %=
, &=
, |=
, ^=
, <<=
, >>=
~
, &
, |
, ^
<<
, >>
!
, &&
, ||
? :
==
, !=
( )
++
and --
.
, ->
sizeof
<
, <=
, >
, >=
&
, *
, [ ]
,
( )
(typename)
Although mimicked by many languages because of its widespread familiarity, C's syntax has often been criticized. For example, Kernighan and Ritchie say in the Introduction of The C Programming Language, "C, like any other language, has its blemishes. Some of the operators have the wrong precedence; some parts of the syntax could be better."[16] The C standard did not attempt to correct many of these blemishes, because of the impact of such changes on already existing software.
Some specific problems worth noting are:
==
binding more tightly than &
and |
in expressions like x & 1 == 0
, which would need to be written (x & 1) == 0
to be properly evaluated.=
operator, used in mathematics for equality, to indicate assignment, following the precedent of Fortran and PL/I, but unlike ALGOL and its derivatives. Ritchie made this syntax design decision consciously, based primarily on the argument that assignment occurs more often than comparison.=
and ==
), making it easy to accidentally substitute one for the other. In many cases, each may be used in the context of the other without a compilation error (although some compilers produce warnings). For example, the conditional expression in if (a=b)
is true if a
is not zero after the assignment.[17]The "hello, world" example, which appeared in the first edition of K&R, has become the model for an introductory program in most programming textbooks, regardless of programming language. The program prints "hello, world" to the standard output, which is usually a terminal or screen display.
The original version was:[19]
main() { printf("hello, world\n"); }
A standard-conforming "hello, world" program is:[nb 1]
#include <stdio.h> int main(void) { printf("hello, world\n"); return 0; }
The first line of the program contains a preprocessing directive, indicated by #include
. This causes the compiler to replace that line with the entire text of the stdio.h
standard header, which contains declarations for standard input and output functions such as printf
. The angle brackets surrounding stdio.h
indicate that stdio.h
is located using a search strategy that prefers standard headers to other headers having the same name. (Double quotes are used to include local or project-specific header files.)
The next line indicates that a function named main
is being defined. The main
function serves a special purpose in C programs; the run-time environment calls the main
function to begin program execution. The type specifier int
indicates that the value that is returned to the invoker (in this case the run-time environment) as a result of evaluating the main
function, is an integer. The keyword void
as a parameter list indicates that this function takes no arguments.[nb 2]
The opening curly brace indicates the beginning of the definition of the main
function.
The next line calls (diverts execution to) a function named printf
, which is supplied from a system library. In this call, the printf
function is passed (provided with) a single argument, the address of the first character in the string literal "hello, world\n"
. The string literal is an unnamed array with elements of type char
, set up automatically by the compiler with a final 0-valued character to mark the end of the array (printf
needs to know this). The \n
is an escape sequence that C translates to a newline character, which on output signifies the end of the current line. The return value of the printf
function is of type int
, but it is silently discarded since it is not used. (A more careful program might test the return value to determine whether or not the printf
function succeeded.) The semicolon ;
terminates the statement.
The return
statement terminates the execution of the main
function and causes it to return the integer value 0, which is interpreted by the run-time system as an exit code indicating successful execution.
The closing curly brace indicates the end of the code for the main
function.
C has a static weak typing type system that shares some similarities with that of other ALGOL descendants such as Pascal. There are built-in types for integers of various sizes, both signed and unsigned, floating-point numbers, characters, and enumerated types (enum
). C99 added a boolean datatype. There are also derived types including arrays, pointers, records (struct
), and untagged unions (union
).
C is often used in low-level systems programming where escapes from the type system may be necessary. The compiler attempts to ensure type correctness of most expressions, but the programmer can override the checks in various ways, either by using a type cast to explicitly convert a value from one type to another, or by using pointers or unions to reinterpret the underlying bits of a value in some other way.
C supports the use of pointers, a type of reference that records the address or location of an object or function in memory. Pointers can be dereferenced to access data stored at the address pointed to, or to invoke a pointed-to function. Pointers can be manipulated using assignment or pointer arithmetic. The run-time representation of a pointer value is typically a raw memory address (perhaps augmented by an offset-within-word field), but since a pointer's type includes the type of the thing pointed to, expressions including pointers can be type-checked at compile time. Pointer arithmetic is automatically scaled by the size of the pointed-to data type. (See Array-pointer interchangeability below.) Pointers are used for many different purposes in C. Text strings are commonly manipulated using pointers into arrays of characters. Dynamic memory allocation is performed using pointers. Many data types, such as trees, are commonly implemented as dynamically allocated struct
objects linked together using pointers. Pointers to functions are useful for passing functions as arguments to higher-order functions (such as qsort or bsearch) or as callbacks to be invoked by event handlers.
A null pointer value explicitly points to no valid location. Dereferencing a null pointer value is undefined, often resulting in a segmentation fault. Null pointer values are useful for indicating special cases such as no "next" pointer in the final node of a linked list, or as an error indication from functions returning pointers. In appropriate contexts in source code, such as for assigning to a pointer variable, a null pointer constant can be written as 0
, with or without explicit casting to a pointer type, or as the NULL
macro defined by several standard headers. In conditional contexts, null pointer values evaluate to false, while all other pointer values evaluate to true.
Void pointers (void *
) point to objects of unspecified type, and can therefore be used as "generic" data pointers. Since the size and type of the pointed-to object is not known, void pointers cannot be dereferenced, nor is pointer arithmetic on them allowed, although they can easily be (and in many contexts implicitly are) converted to and from any other object pointer type.
Careless use of pointers is potentially dangerous. Because they are typically unchecked, a pointer variable can be made to point to any arbitrary location, which can cause undesirable effects. Although properly-used pointers point to safe places, they can be made to point to unsafe places by using invalid pointer arithmetic; the objects they point to may be deallocated and reused (dangling pointers); they may be used without having been initialized (wild pointers); or they may be directly assigned an unsafe value using a cast, union, or through another corrupt pointer. In general, C is permissive in allowing manipulation of and conversion between pointer types, although compilers typically provide options for various levels of checking. Some other programming languages address these problems by using more restrictive reference types.
Array types in C are traditionally of a fixed, static size specified at compile time. (The more recent C99 standard also allows a form of variable-length arrays.) However, it is also possible to allocate a block of memory (of arbitrary size) at run-time, using the standard library's malloc
function, and treat it as an array. C's unification of arrays and pointers (see below) means that true arrays and these dynamically-allocated, simulated arrays are virtually interchangeable. Since arrays are always accessed (in effect) via pointers, array accesses are typically not checked against the underlying array size, although the compiler may provide bounds checking as an option. Array bounds violations are therefore possible and rather common in carelessly written code, and can lead to various repercussions, including illegal memory accesses, corruption of data, buffer overruns, and run-time exceptions.
C does not have a special provision for declaring multidimensional arrays, but rather relies on recursion within the type system to declare arrays of arrays, which effectively accomplishes the same thing. The index values of the resulting "multidimensional array" can be thought of as increasing in row-major order.
Multidimensional arrays are commonly used in numerical algorithms (mainly from applied linear algebra) to store matrices. The structure of the C array is well suited to this particular task. However, since arrays are passed merely as pointers, the bounds of the array must be known fixed values or else explicitly passed to any subroutine that requires them, and dynamically sized arrays of arrays cannot be accessed using double indexing. (A workaround for this is to allocate the array with an additional "row vector" of pointers to the columns.)
C99 introduced "variable-length arrays" which address some, but not all, of the issues with ordinary C arrays.
A distinctive (but potentially confusing) feature of C is its treatment of arrays and pointers. The array-subscript notation x[i]
can also be used when x
is a pointer; the interpretation (using pointer arithmetic) is to access the (i + 1)
th object of several adjacent data objects pointed to by x
, counting the object that x
points to (which is x[0]
) as the first element of the array.
Formally, x[i]
is equivalent to *(x + i)
. Since the type of the pointer involved is known to the compiler at compile time, the address that x + i
points to is not the address pointed to by x
incremented by i
bytes, but rather incremented by i
multiplied by the size of an element that x
points to. The size of these elements can be determined with the operator sizeof
by applying it to any dereferenced element of x
, as in n = sizeof *x
or n = sizeof x[0]
.
Furthermore, in most expression contexts (a notable exception is as operand of sizeof
), the name of an array is automatically converted to a pointer to the array's first element; this implies that an array is never copied as a whole when named as an argument to a function, but rather only the address of its first element is passed. Therefore, although function calls in C use pass-by-value semantics, arrays are in effect passed by reference.
The number of elements in a declared array x
can be determined as sizeof x / sizeof x[0]
.
An interesting demonstration of the interchangeability of pointers and arrays is shown below. The four assignments are equivalent and each is valid C code.
/* x is an array OR a pointer. i is an integer. */ x[i] = 1; /* equivalent to *(x + i) */ *(x + i) = 1; *(i + x) = 1; i[x] = 1; /* equivalent to *(i + x) */
Note that although all four assignments are equivalent, only the first represents good coding style. The last line might be found in obfuscated C code.
Despite this apparent equivalence between array and pointer variables, there is still a distinction to be made between them. Even though the name of an array is, in most expression contexts, converted into a pointer (to its first element), this pointer does not itself occupy any storage, unlike a pointer variable. Consequently, what an array "points to" cannot be changed, and it is impossible to assign a value to an array variable. (Array contents may be copied, however, e.g., by using the memcpy
function, or by accessing the individual elements.)
One of the most important functions of a programming language is to provide facilities for managing memory and the objects that are stored in memory. C provides three distinct ways to allocate memory for objects:
malloc
from a region of memory called the heap; these blocks persist until subsequently freed for reuse by calling the library function realloc
or free
These three approaches are appropriate in different situations and have various tradeoffs. For example, static memory allocation has little allocation overhead, automatic allocation may involve slightly more overhead, and dynamic memory allocation can potentially have a great deal of overhead for both allocation and deallocation. The persistent nature of static objects is useful for maintaining state information across function calls, automatic allocation is easy to use but stack space is typically much more limited and transient than either static memory or heap space, and dynamic memory allocation allows convenient allocation of objects whose size is known only at run-time. Most C programs make extensive use of all three.
Where possible, automatic or static allocation is usually simplest because the storage is managed by the compiler, freeing the programmer of the potentially error-prone chore of manually allocating and releasing storage. However, many data structures can change in size at runtime, and since static allocations (and automatic allocations before C99) must have a fixed size at compile-time, there are many situations in which dynamic allocation is necessary. Prior to the C99 standard, variable-sized arrays were a common example of this. (See the article on malloc
for an example of dynamically allocated arrays.)
Unless otherwise specified, static objects contain zero or null pointer values upon program startup. Automatically and dynamically allocated objects are initialized only if an initial value is explicitly specified; otherwise they initially have indeterminate values (typically, whatever bit pattern happens to be present in the storage, which might not even represent a valid value for that type). If the program attempts to access an uninitialized value, the results are undefined. Many modern compilers try to detect and warn about this problem, but both false positives and false negatives can occur.
Another issue is that heap memory allocation has to be synchronized with its actual usage in any program in order for it to be reused as much as possible. For example, if the only pointer to a heap memory allocation goes out of scope or has its value overwritten before free()
is called, then that memory cannot be recovered for later reuse and is essentially lost to the program, a phenomenon known as a memory leak. Conversely, it is possible to release memory too soon and continue to access it; however, since the allocation system can re-allocate or itself use the freed memory, unpredictable behavior is likely to occur. Typically, the symptoms will appear in a portion of the program far removed from the actual error, making it difficult to track down the problem. (Such issues are ameliorated in languages with automatic garbage collection.)
The C programming language uses libraries as its primary method of extension. In C, a library is a set of functions contained within a single "archive" file. Each library typically has a header file, which contains the prototypes of the functions contained within the library that may be used by a program, and declarations of special data types and macro symbols used with these functions. In order for a program to use a library, it must include the library's header file, and the library must be linked with the program, which in many cases requires compiler flags (e.g., -lm
, shorthand for "math library").
The most common C library is the C standard library, which is specified by the ISO and ANSI C standards and comes with every C implementation. (“Freestanding” C implementations, which target embedded systems, may provide only a subset of the standard library.) This library supports stream input and output, memory allocation, mathematics, character strings, and time values.
Another common set of C library functions are those used by applications specifically targeted for Unix and Unix-like systems, especially functions which provide an interface to the kernel. These functions are detailed in various standards such as POSIX and the Single UNIX Specification.
Since many programs have been written in C, there are a wide variety of other libraries available. Libraries are often written in C because C compilers generate efficient object code; programmers then create interfaces to the library so that the routines can be used from higher-level languages like Java, Perl, and Python.
Tools have been created to help C programmers avoid some of the problems inherent in the language, such as statements with undefined behavior or statements that are not a good practice because they are more likely to result in unintended behavior or run-time errors.
Automated source code checking and auditing are beneficial in any language, and for C many such tools exist, such as Lint. A common practice is to use Lint to detect questionable code when a program is first written. Once a program passes Lint, it is then compiled using the C compiler. Also, many compilers can optionally warn about syntactically valid constructs that are likely to actually be errors. MISRA C is a proprietary set of guidelines to avoid such questionable code, developed for embedded systems.
There are also compilers, libraries and operating system level mechanisms for performing array bounds checking, buffer overflow detection, serialization and automatic garbage collection, that are not a standard part of C.
Tools such as Purify, Valgrind, and linking with libraries containing special versions of the memory allocation functions can help uncover runtime memory errors.
C has directly or indirectly influenced many later languages such as C#, D programming language, Go, Java, JavaScript, Limbo, LPC, Perl, PHP, Python, and Unix's C Shell. The most pervasive influence has been syntactical: all of the languages mentioned combine the statement and (more or less recognizably) expression syntax of C with type systems, data models and/or large-scale program structures that differ from those of C, sometimes radically.
Several C or near-C interpreters exist, including Ch and CINT, which can also be used for scripting.
When object-oriented languages became popular, C++ and Objective-C were two different extensions of C that provided object-oriented capabilities. Both languages were originally implemented as source-to-source compilers; source code was translated into C, and then compiled with a C compiler.
The C++ programming language was devised by Bjarne Stroustrup as one approach to providing object-oriented functionality with C-like syntax. C++ adds greater typing strength, scoping and other tools useful in object-oriented programming and permits generic programming via templates. Nearly a superset of C, C++ now supports most of C, with a few exceptions (see Compatibility of C and C++).
Objective-C was originally a very "thin" layer on top of, and remains a strict superset of C that permits object-oriented programming using a hybrid dynamic/static typing paradigm. Objective-C derives its syntax from both C and Smalltalk: syntax that involves preprocessing, expressions, function declarations and function calls is inherited from C, while the syntax for object-oriented features was originally taken from Smalltalk.
In addition to C++ and Objective-C, Ch, Cilk and Unified Parallel C are near supersets of C.
main
function actually has two arguments, int argc
and char *argv[]
, respectively, which can be used to handle command line arguments. The C standard requires that both forms of main
be supported, which is special treatment not afforded any other function.Wikibooks covers the subject mentioned in this article, C (programming language). |
Media related to [//commons.wikimedia.org/wiki/Category:C_(programming_language) C (programming language)] at Wikimedia Commons
|
|